| 
  Friday Evening  8-11pm
 Expanded from the game originally written at Peaky Midwest 2GMs: Dave C.,Paul H,, Doug F., Marc B.
 3 hours, 14-21 players
Welcome to H.P. Wodehouse, the lighter side of Gothic Horror. You
              are in the realm of the leisure class in the vague era after The
              Great War and before WWII. Times are easy for the wealthy and many
              of you are wealthy, or at least in that class. Others may have to
              do terrible, unspeakable things to get a little extra cash, like
              WORK.
 The setting is at a golf tournament the day after a night’s
              “entertainment” which left the participants slightly confused as
              to what it was all about. As with any Jeeves and Wooster story,
              there will be attempts at marriage, confusing storylines (or at
              least confusion about stories), and gentlemen of means getting in
              over their respective heads.
 
  Saturday Afternoon 2-6pm
 Written and run by Elisa Ford Welcome to the annual meeting of the Second Hand Spirit Animals at
            Sandy Springs Retreat, Oregon. The lesser known soul guides have
            gathered to try to gain more followers, commiserate with old
            friends, and perhaps settle old grudges. Last year's meeting didn't
            go so well (poor Tapeworm), but House Fly has a brand new plan to
            get more people to believe in you all. And that's a good thing. What
            could go wrong?4 hours, 16-20 players
 This LARP is a lighthearted comedy about spirit guides, faith, and
            finding your place in an ever-changing world. If you ascribe to a
            religious system that involves Spirit Animals, it's possible that
            you might not be ok with the way the human/spirit bond is depicted
            in this LARP. Mild sexual themes are present, and some roles are
            suitable for players under 16. Please check in with the GMs if
            requesting one of these roles.
 
 Run by Dave Michalak This starship is headed for stars unknown, and the crew depends on
            your skills and judgment. Each player takes the role of an officer
            on a starship, with the narrative authority related to that role.6-9 players
• Explore a universe inspired by your favorite space tv series.
 • Confront danger, emotions, and moral quandaries.
 • Will you use your narrative power wisely?
 This is a Live-Action Roleplaying Game that uses improv skills and
            focuses on style.
 
  Saturday Evening 8-11pm
 Run by Marc B.Three hundred years ago the Great Old Ones took the world. All
            praise to Them. It is now 1892, and in a small New England town,
            citizens are far more concerned with who murdered local businessman
            Andrew Borden and his wife than with existential concerns of Gods
            walking among them. Come to the reading of Andrew's will and
            discover what will ultimately prove the stronger - family, blood or
            loyalty?3 hours, 11 players
 Written by Kathleen De Smet and Eva Schiffer; Run by Katie
                G.In a rural Midwestern town in 1939, eight neighbors find themselves
            trapped in a storm cellar waiting for a tornado to pass. Secrets and
            rivalries come to light in the darkness as well as golden
            opportunities. Just be sure the opportunities you chose are worth
            the price.3 hours, 8 players
 An 8-player parlor LARP intended to last 3 hours featuring rivalry
            and intrigue between neighbors and kin. No woo (i.e. magic or
            supernatural elements).
 
 NOTE: Please contact the GMs if you are under 16 and wish to sign
            up. Also, the game may be held in darkness with only "candlelight"
            (LED lights) for illumination. Out-of-game personal flashlights will
            be provided for reading character sheets.
 
  Sunday Afternoon 2-5pm
 Run by Andrew LarsenA decade ago, the Lunar Empire invaded Sartar, killed its ruler in
            battle, and subjugated the kingdom. Now, a decade later, someone has
            summoned the High Council of Sartar to meet once more. How will the
            Council address the kingdom’s problems? Will they choose a new
            Prince of Sartar? Will they decide to focus on other problems
            plaguing the land? Will they decide to submit to the Lunar Empire?
            Can the marshal both the might of the kingdom and the strength of
            the gods to help them overcome their enemies?3 hours, 12 players
 Sartar High Council is intended as an introduction to Glorantha, one
            of the oldest and richest fantasy game worlds ever discovered (rumor
            has it that once Shifting Sands wraps up, there will be a larp
            campaign starting based on this setting).
 
 Written and Run by Katie GiacominiThe Starlight Foundation is planning to open a new house for foster
            kids and tonight there is a star-studded benefit concert to raise
            funds for this worthy cause! Both Jem and the Holograms and The
            Misfits, the two hottest bands in music, will be taking the stage!
            Everyone who is anyone will be there!2 hours, 7-12 players
 Jem and the Holograms and The Misfits are both playing the same
            concert tonight, but things are predictably tense between the
            groups. Both bands seem constantly engrossed in rivalries, romance,
            and rockin’ style. The girls may have pulled together to support the
            Starlight Foundation, but can the rival bands really put aside their
            enmity for the evening and support a good cause? Whatever happens,
            it promises to be a truly outrageous night of music and fashion!
 
 This game is based on the 1980s cartoon “Jem and the Holograms”.
            Players will be a variety of characters from the show and the game
            will be set at a concert. The bands will perform, but no musical
            talent is required! This is a two hour theater-style game with
            over-the-top relationships, romance, and dramatic situations
            inspired by the original cartoon. Players 18+, or younger with GM
            permission.
 
  Sunday Evening 8-11pm
 Run by Philip KelleyIt is 31 December 1919 and the party at Weatherby Manor is in full
            swing. The guests exchange furtive whispers of intrigue, blackmail
            and forbidden love. At midnight, a glass of poisoned champagne
            shatters, dropped from a dying hand. The family has to find – or
            frame – the killer before the police start looking too closely into
            their secrets.3 hours, 10 players, any genders Minimum 5 players
 Arsenic & Lies is a larp inspired by Downton Abbey and Agatha
            Christie novels. Rather than being a classical whodunnit, it focuses
            on the emotions, relationships and secrets of the characters
            involved: solving the murder might be less important to the
            characters than pursuing their clandestine affairs, arranging
            marriages of convenience or blackmailing their enemies. Characters
            and relationships (and a randomly selected murdered) will be created
            at the start of the game.
 
 Written and run by Brandon BrylawskiThe neuropsychological technique Consilience has the potential to
            transform our understanding of the mind. It produces a state of
            transcendent empathy, and in some cases has provided astonishing
            cures for intractable mental illness. This is all the more
            remarkable given that we do not really understand how it works, only
            that it does.3 hours, 8 players
 Now an extraordinary find has been made: a collection of full
            sensory recordings that chronicle the Alpha Experiments, those
            during which Consilience was first “achieved”. You have volunteered
            to be part of a group to re-experience these episodes and discover
            more about how this breakthrough came to be. This process is not
            without danger, but the project designers are doing all they can to
            prevent serious emotional harm.
 
 Consilience is an intense interpersonal LARP of experiencing other
            people’s memories and then dealing with the consequences. It
            includes adult themes, including emotional trauma, infidelity, and
            failure.
 
 
  Possible Overflow/Backup/Pickup GamesRun by Quinn DA very normal family of murderous cannibals invites a future meal
            over for dinner and conversation, but things may not go as planned.
            Inspired by the film Somos lo que hay (remade as We
              Are What We Are).2 hours, 4-8 players
 This two hour larp for 4-8 players includes a short workshop to
            develop characters based on player chosen roles and moods. The game
            is played with transparency that some characters are likely to die,
            with all violence kept off screen.
 
 Run by Quinn DIt is 4392 on the Modern Calendar, in the country of Emera, and the
            Blue Phoenix corporation has turned its vision to space. It’s been
            almost sixty years since the Tursans put six people on the largest
            of the three moons in the sky, and no one’s been back, not even to
            orbit, since then. The charismatic CEO of Blue Phoenix has vowed to
            put the first Emerans into space, and to bring back fame, glory, and
            profits that will raise poor Emera into the ranks of leading
            nations.2 hours, 5 players
 A Second Chance for Wings is a two hour larp that plays out the
            story of the Emeran push for space. Set on a world far away from our
            own, but still similar in many ways, A Second Chance for Wings is a
            character-driven, low-mechanic, little-to-no combat five player
            larp. The game takes place in several sections, each spaced months
            or years apart. The decisions made in each section will change where
            the story goes and what the world looks like for the next section.
            Players will play the same characters throughout the game, provided
            the character survives. Will Blue Phoenix and Emera reach space and
            the moons, or will space be empty for the foreseeable future? Your
            decisions will decide in what direction the story goes.
 
 Run by Quinn DHere Is My Power Button is an intimate near-future American Freeform
            larp about relationships, identity, and power for players age 18 and
            up. It features an asymmetrical play experience about humans
            interacting with artificial intelligence.4 hours, 8-16 players
 Participants playing AI will experience learning from the examples
            of the human with whom they interact. Between interactions, they
            will experience enrichment activities designed to build their
            personhood.
 
 Participants playing humans will workshop a character who has found
            reason to engage in a focus group for testing a companion AI. Their
            ongoing experience will focus on their personal AI's development
            among other human participants, and with the failsafe of resetting
            any undesirable growth.
 
 The core larp structure will alternate between NPC run focus group
            meetings and one on one interactions between a human and their
            respective AI. You can sign up to play either of these character
            types if you know in advance, or sign up as flexible.
 
 Run by Katie GiacominiIt’s been three years since Grandma Dot’s cancer diagnosis, and the
            last two annual family beach parties have been centered on her
            long—and happy—goodbyes. Now she’s passed away in a hospital far
            from home. Rather than turn her body over to the usual pipeline of
            hospital to funeral home to cemetery, the family took it and drove
            off in their RV to take her home and decide what to do.4 hours, 5 players
 Grandma’s Resting Place is a game about coping with the loss of a
            loved one by sharing and reliving memories spanning three
            generations. The game is set in a realistic modern time. This is a
            serious game including a mix of joyful, funny, and sad memories. The
            focus is on roleplaying the characters involved, with no goals.
 
 Play takes place primarily in a scene in the “present time” of 2016
            shortly after Grandma Dot’s death. This scene is intermittently
            punctuated by flashback memory scenes and monologues from a player
            portraying the memory of Grandma Dot. The flashback scenes look back
            earlier into the lives of the characters and explore their
            complicated relationships with Grandma Dot.
 
 Player characters will be gendered based on player preferences.
            Grandma is always female. All other characters may use male or
            female pronouns. Some (3/5) of the characters are also available as
            explicitly non-binary gender with neutral they pronouns.
 
 Written by Betsy IsaacsonThree mysterious travelers, all hailing from Victorian London, run
            into one another at a place of great power and mystery -- the famed
            Cave of Elixir. Within the cave there are six potions, which could
            perhaps grant their deepest desires, and they all seem heedless of
            any price they might have to pay.Run by Philip Kelly or Quinn D
 1 hour, 3 players
 Alexander Clay doesn't age and doesn't die -- he's as beautiful now
            as he was at twenty-five. This wicked immortal has spent heartless
            decades seducing and discarding a string of innocent lovers. What
            could he possibly want with a cave of potions and wishes? He already
            has eternal life at his fingertips, so what could be worth risking
            madness and destruction?
 
 Vesper Von Eternity lives a life of danger and adventure on the
            edges of the empire. She's stared down tigers, tamed snakes, studied
            with mystics and riddled with rajahs. In more "civilized" climes,
            the public thrills to reprinted accounts of her exploits. But some
            tragedies can't be averted with fame or guts or brains, so Vesper is
            determined to claim the magic she needs before it's too late.
 
 Edgar Eakins might have been celebrated for his genius in a more
            tolerant age, but his obsessions and eccentricities have left him on
            the outskirts of London society. This shabby, sunken, despised man
            is rumored to have wrought hellish wonders in his taboo scientific
            experiments. His true goals, however, remain unknown...
 
 It is no coincidence that these three have come across one another.
            Now they must parley, and palaver, and gamble their fortunes, and
            risk their very lives -- and drink.
 
 Warning: This game is a game of Victorian horror. It is dark.
            Players should be 21+. Content warnings for suicide, stalking,
            obsession, sexuality and sickness. If you want to play a nice
            person, this may not be the game for you.
 
 Written by Kristen Hendricks, Run by Brandon BrylawskiOnce, long ago as the mind measures time, the greatest sorcerer at
            the Royal Academy took a student.2 hours, 2 players
 Sorcery is a solitary art, and its practitioners have little
            patience for anything that smacks of cooperation and conciliation.
            It shall then be no surprise that the Academy should have been a
            nest of fractiousness and misrule, full of traps and indignities for
            the untried scholar, and that its greatest artist should have made a
            difficult teacher. And so...
 
 ...the young sorcerer, being both determined and devoted, labored
            many years at the feet of wisdom, heedless of suffering and travail,
            and being thus graced with the finest instruction the land could
            offer, grew swiftly in power and enchantment.
 
 ...the young sorcerer, having suffered much at the hands of the
            wise, at length abandoned the Academy, and endured all manner of
            hardship and travail, and made a teacher of the high wild places and
            the deserted wastes, and grew swiftly in power and enchantment.
 
 These stories both happened. It is only that they happened to
            different people, and very long ago, as the mind measures time.
 
 The Academy lies in flames. Zeric Adaros, once its greatest scholar,
            has been revealed as a practitioner of dark sorcery, and the
            architect of the disaster. He has retreated to his mountain
            fastness, from which he has declared himself the enemy of the land,
            and the enemy of all who would oppose his rule.
 
 Renn Etrova and Sherial Misrae, both former students of Zeric
            himself, are the only practitioners remaining whose strength and
            skill might be sufficient to oppose him. But sorcery is a solitary
            art, and two allied sorcerers would interfere with each other
            catastrophically in combat – and even if they could overcome these
            difficulties, they dare not leave the capitol undefended, lest it
            suffer the same fate as the Academy. And so they have agreed to meet
            for the first time in many years, that they might determine which of
            them will go to face their teacher.
 
 Ars Longa is a one-hour game for two players about academia,
            institutional hierarchies, sorcery, trust, and the use and misuse of
            interpersonal power. Pregame reading is approximately fifteen pages,
            including rules and background. Potential players should be advised
            that Ars Longa is a serious game with potentially intense emotional
            interactions.
 
 Potential players are welcome and encouraged to contact the GM if
            they have any additional questions or concerns.
 |