Written by Alison Joy Schafer & Kristen McFadyen Patten
Female roles: 8
Male roles: 8
Flex: 10
A grandfather clock chimes, a sound that rings through lands both
seen and unseen. Drosselmeyer winds up his latest invention and
somewhere, somehow, a storybook comes to life, and a child jumps
in. His clockwork machines twirl and hiss and somewhere a rabbit
hole becomes a portal to another world. Lands are discovered full
of sweets and flowers and circus performers. It is a magical world
of snowflakes, gingerbread soldiers, and an army of mice.
The Four Realms - the Land of Sweets, the Land of Flowers, the
Land of Snowflakes, and the Land of Amusements - offer an endless
glittering showcase of beauty and magic! Mortal visitors journey
through the realms, taking in the stunning sensations that each
has to offer: the amazing sites of a circus spectacular, the taste
of fresh snowflakes falling onto their lips, the smell of sweet
sugar plums, the feeling of dancing amidst the flowers!
Then suddenly the melody shifts and a ballerina falters in her
plié. The Four Realms begin to collide and crumble. The snowflakes
are melting, the flowers are freezing, the circus is less amusing,
and the sweets have become…darker.
A Fifth Realm, too, had once existed. A terrible war raged
between this realm and the victorious Mouse King. Where once there
was a Land of Toys…now there is only a dead world. Only one toy
remains to mourn the rest - a nutcracker.
And somewhere far away, a mortal girl, all grown up, weeps for
her nutcracker once again.
Who else may have found their way here through a book, through
their dreams, or through magic? And how long until there are no
more realms left to dream of?
The Four Realms will be a game about exploring beautiful
worlds, experiencing adventure in each, and then making impossible
decisions as the worlds crumble and people change, friends
becoming unrecognizable. Players can expect interpersonal
conflicts, secrets revealed, and choose-your-own-adventures
exploring the worlds. How far will you be willing to go for love?
To save your home? To find redemption? Will your last dream be one
of beauty, of surrender, of forgiveness, or of regret? Which realm
will dance their last dance? The clock is chiming.
Content Considerations:
Backstories will include the fall of a realm and a war that
involves toy soldiers and mice, but with no graphic descriptions
of violence. Romantic and sexual scenes between characters will
also be present but will be PG13. The game will also have a theme
of the idea of loss, of friends, of time, of a realm, of things
coming to an end.
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