Tell Us Who You Are
* Name:
* Email address:
* Phone:
Address:
City:
State:
Zip:
* Age:
Teen*
20s 30s 40s
A little more
* Age 18 and over only, please. However, we may have games
suitable for younger players when registration opens.
contact:
We'll contact you via email in most
circumstances, unless you specify otherwise here:
Tell Us Which Games You Want At This Year's
Tapas
Click on the name of a game to see
more detail/a longer blurb (if we have one).
As the title implies, imagine getting Cthulhu into
your Jeeves and Wooster. A playtest of the Peaky Midwest 2 game,
now expanded.
3 hours, 14-21 players
Indicate your interest:
I REALLY want to play this game.
I'd like to play this game.
I'd be willing to play this game.
I don't want to play this game.
If it runs, I'll be GMing this game.
Anything else for this game?
The neuropsychological technique Consilience
provided astonishing cures for intractable mental illness, all the
more remarkable given that we do not really understand how it
works. You have volunteered to re-experience the original
Consilience experiments through the use of a hazardous and
discredited technology to discover more about how this
breakthrough came to be and the people who took part.
4 hours, 8 players
Indicate your interest:
I REALLY want to play this game.
I'd like to play this game.
I'd be willing to play this game.
I don't want to play this game.
If it runs, I'll be GMing this game.
Anything else for this game?
Three hundred years ago the Great Old Ones took the
world. All praise to Them. It is now 1892, and in a small New
England town, citizens are far more concerned with who murdered
local businessman Andrew Borden and his wife than with existential
concerns of Gods walking among them. Come to the reading of
Andrew's will and discover what will ultimately prove the stronger
- family, blood or loyalty?
3 hours, 11 players
Indicate your interest:
I REALLY want to play this game.
I'd like to play this game.
I'd be willing to play this game.
I don't want to play this game.
If it runs, I'll be GMing this game.
Anything else for this game?
A decade ago, the Lunar Empire invaded Sartar,
killed its ruler in battle, and subjugated the kingdom. Now, a
decade later, someone has summoned the High Council of Sartar to
meet once more. How will the Council address the kingdom’s
problems? Will they choose a new Prince of Sartar? Will they
decide to focus on other problems plaguing the land? Will they
decide to submit to the Lunar Empire? Can the marshal both the
might of the kingdom and the strength of the gods to help them
overcome their enemies?
3 hours, 12 players
Indicate your interest:
I REALLY want to play this game.
I'd like to play this game.
I'd be willing to play this game.
I don't want to play this game.
If it runs, I'll be GMing this game.
Anything else for this game?
It is a kingdom that never was, and always will be.
The tale of the rise and fall of Camelot has been told and retold
over the centuries and has often strayed far from the truth. Now
we shall uncover the true history of Camelot, and all the lords
and ladies that had a hand in its shaping, and eventual undoing.
3 hours, 18-24 players
Indicate your interest:
I REALLY want to play this game.
I'd like to play this game.
I'd be willing to play this game.
I don't want to play this game.
If it runs, I'll be GMing this game.
Anything else for this game?
The Bottom of the Garden is a comic tale set in
Fairyland gone wrong. It's a lighthearted take on fixing past
mistakes and reclaiming happiness, wherever it can be found.
Characters are fairies, mortals, and, um, others known through
history, literature and legend.
2hours, 16-24 players
Indicate your interest:
I REALLY want to play this game.
I'd like to play this game.
I'd be willing to play this game.
I don't want to play this game.
If it runs, I'll be GMing this game.
Anything else for this game?
Welcome to the annual meeting of the Second Hand
Spirit Animals at Sandy Springs Retreat, Oregon. The lesser known
soul guides have gathered to try to gain more followers,
commiserate with old friends, and perhaps settle old grudges. Last
year's meeting didn't go so well (poor Tapeworm), but House Fly
has a brand new plan to get more people to believe in you all. And
that's a good thing. What could go wrong?
4 hours, 16-20 players
Indicate your interest:
I REALLY want to play this game.
I'd like to play this game.
I'd be willing to play this game.
I don't want to play this game.
If it runs, I'll be GMing this game.
Anything else for this game?
This starship is headed for stars unknown, and the
crew depends on your skills and judgment. Each player takes the
role of an officer on a starship, with the narrative authority
related to that role.
6-9 players
Indicate your interest:
I REALLY want to play this game.
I'd like to play this game.
I'd be willing to play this game.
I don't want to play this game.
If it runs, I'll be GMing this game.
Anything else for this game?
It is 31 December 1919 and the party at Weatherby
Manor is in full swing. The guests exchange furtive whispers of
intrigue, blackmail and forbidden love. At midnight, a glass of
poisoned champagne shatters, dropped from a dying hand. The family
has to find – or frame – the killer before the police start
looking too closely into their secrets.
3 hours, 5-10 players
Indicate your interest:
I REALLY want to play this game.
I'd like to play this game.
I'd be willing to play this game.
I don't want to play this game.
If it runs, I'll be GMing this game.
Anything else for this game?
Here Is My Power Button is an intimate near-future
American Freeform larp about relationships, identity, and power
for players age 18 and up. It features an asymmetrical play
experience about humans interacting with artificial intelligence.
4 hours, 8-16 players
Indicate your interest:
I REALLY want to play this game.
I'd like to play this game.
I'd be willing to play this game.
I don't want to play this game.
If it runs, I'll be GMing this game.
Anything else for this game?
A handful of people ride out bad weather in a storm
cellar.
3 hours, 8 players
Indicate your interest:
I REALLY want to play this game.
I'd like to play this game.
I'd be willing to play this game.
I don't want to play this game.
If it runs, I'll be GMing this game.
Anything else for this game?
A very normal family of murderous cannibals invites
a future meal over for dinner and conversation, but things may not
go as planned.
2 hours, 4-8 players
Indicate your interest:
I REALLY want to play this game.
I'd like to play this game.
I'd be willing to play this game.
I don't want to play this game.
If it runs, I'll be GMing this game.
Anything else for this game?
It is a time of turmoil in the Mantona Galaxy. War,
Piracy, Lost Planets Reappearing, Merchandising Opportunities. So
what could be a better time for the representatives of the various
governments to sit down in a room and not be allowed to shoot each
other?
2-3 hours, 12-16 players
Indicate your interest:
I REALLY want to play this game.
I'd like to play this game.
I'd be willing to play this game.
I don't want to play this game.
If it runs, I'll be GMing this game.
Anything else for this game?
It’s been three years since Grandma Dot’s cancer
diagnosis, and the last two annual family beach parties have been
centered on her long—and happy—goodbyes. Now she’s passed away in
a hospital far from home. Rather than turn her body over to the
usual pipeline of hospital to funeral home to cemetery, the family
took it and drove off in their RV to take her home and decide what
to do.
4 hours, 5 players
Indicate your interest:
I REALLY want to play this game.
I'd like to play this game.
I'd be willing to play this game.
I don't want to play this game.
If it runs, I'll be GMing this game.
Anything else for this game?
It is 4392 on the Modern Calendar, in the country of
Emera, and the Blue Phoenix corporation has turned its vision to
space. It’s been almost sixty years since the Tursans put six
people on the largest of the three moons in the sky, and no one’s
been back, not even to orbit, since then. The charismatic CEO of
Blue Phoenix has vowed to put the first Emerans into space, and to
bring back fame, glory, and profits that will raise poor Emera
into the ranks of leading nations.
2 hours, 5 players
Indicate your interest:
I REALLY want to play this game.
I'd like to play this game.
I'd be willing to play this game.
I don't want to play this game.
If it runs, I'll be GMing this game.
Anything else for this game?
Other Logistics
Possible pickup games
These games aren't likely to end up on the schedule,
since they are very small. But if there's sufficient
interest--i.e., enough players when the GM is willing to
run--these may happen.
Drink Me: 1 hour, 3 players
Three mysterious travelers, all hailing from Victorian London,
meet, perhaps not coincidentally, in the depths of the
long-thought-lost Cave of Wonders. Within the cave, they have
found six elixirs: drinking any one could bring madness, death
or power. But all three travelers have reasons for drinking --
and all have decided it's worth risking their lives on a
swallow. A game of Victorian horror.
Ars Long: 1 hour, 2 players
[Tabletop playtest pre-GenCon]
Interest in Drink Me :
Indicate your interest:
Point the GM in my direction; I
REALLY want to play this game.
I'll join in a run if it ends
up being convenient.
I don't want to play this game.
If it runs, I'll be GMing this game.
Interest in Ars Long :
Indicate your interest:
Point the GM in my direction; I
REALLY want to play this game.
I'll join in a run if it ends
up being convenient.
I don't want to play this game.
If it runs, I'll be GMing this game.
Interest in tabletop playtest:
Indicate your interest:
Point the GM in my direction; I
REALLY want to play this game.
I'll join in a run if it ends
up being convenient.
I don't want to play this game.
If it runs, I'll be GMing this game.
When are you able to play (or run)
games?
Check as many as apply:
Friday Evening
Sat afternoon
Sat evening
Sun afternoon
Sun evening
Anything else that we need to know (or
forgot to ask)?